Leaps forward and smashes the ground three times, dealing damage and granting it’s master a Shield.
Summons a tornado upon enemies, dealing damage.
Deals damage to enemies in a cone-shaped area. Moussie is healed everytime an enemy takes damage from their attack.
Summons a water orb that smashes the target and other enemies within a certain range, dealing damage and Rooting the affected enemies.
Summons a Peach Blossom Tree that heals all allies.
Summons a magic circle and shoots water orbs at random enemies, dealing damage. The first water orb reduces the target’s Movement Speed.
Curses nearby enemies and deals damage. If the target is Poisoned, it will deal additional damage.
Grants it’s master a shield.
Summons a water orb that smashes the target and other enemies within a certain range, dealing damage and Rooting the affected enemies.
Grants Fortunate Beast and it’s master a Shield .
Deals damage and reduces the target’s Defense.
Immediately heals Jadeite Mouse and it’s master.
Becomes frenzied. Increases Attack, Critital Damage , and Damage Reduction.
Summons an incinerating formation, dealing damage and burn the enemy.
Releases fireballs upon enemies, dealing damage to each target and reducing their healing received.
Unleashes freezing Sword Waves, dealing damage and Freezes affected enemies.
Hurls the Golden Cudgel, knocking up enemies and deals damage. If the target’s Health is below a certain percentage, the skill will deal additional damage.
Jumps over enemies and smashes them with his butt, dealing damage and reducing their Attack.
Deals damage to all the enemies in the target area and inflicts Laceration. Enemies affected by Laceration take damage every second, and take additional Laceration damage for every few meters they move.
This skill deals more damage to enemies with Shield. In addition, it increases the master’s Damage Reduction and Movement Speed.
Summons a protective field that removes all control effects from affected friendly characters. All friendly characters within the field gain Attack bonus while enemies caught in the field takes damage.
Deals damage to nearby enemies and Silences them. After that, deals additional damage.
Spits blue fire and deals damage to enemies in front. In addition the skill removes Slow, Bleed and Poison from the master and grants them Shield.
Unleashes freezing Sword Waves in total, dealing damage and Freezes affected enemies.
Possesses your main character and grants them a Shield. Summon lightning bolts upon enemies within a certain range that deals damage.
After that, it will then summon a lightning pool which deals damage to enemies and heals your main character depending on the damage dealt.
Increases Dodge. When Winning Buddha takes lethal damage, he turns into a tiny Winning Buddha, restores his Max Health and gains some Damage Resistance. Tiny Wukong returns to his original form after a period of time. Winning Buddha can actively cast this skill to gain Super Armor and charge it to its master.
After that, he smashes nearby enemies with his Golden Cudgel, each hit dealing damage and slowing affected enemies, and then he smashes the ground, dealing damage. Each hit deals more damage to Guardians.
Possesses its master and launches basic attacks against enemies. Possession immediately dispels all control effects and increases its master’s Movement Speed. Basic attacks against enemies above a certain percentage of Health deal more damage.
Summons icicles upon the target, dealing damage and Freezes the target. The icicles then break, dealing additional damage.
Summons icicles upon the target, dealing damage in total and Freezes the target. The icicles then break, dealing additional damage.
Raises its shield on the left hand and take less damage from frontal attacks. Fires the shotgun in its right hand, dealing damage and grants all allied units Shield equalling to Max Health. Titan Colossus has Super Armor while channeling this skill.
Summons a water orb that smashes the target and other enemies within an area, dealing damage and Rooting the affected enemies.